Two team games played on the phones your people already carry. You send one join code, they pick a team name, and a minute later the room is competing on a live leaderboard. No accounts to create, no kit to ship, and no production budget to find.
Best on the free app, for sharper photos and video, or play in any browser
Tell us about your team and we will come back with a quote.
These two are designed as a complementary pair rather than alternatives. The Scavenger Hunt is loud, mobile and produces photos. Push Your Luck is seated, tactical and needs nothing but a room. Plenty of groups run the hunt in the afternoon and Push Your Luck after dinner.
| Attribute | FullTilt Scavenger Hunt | Push Your Luck |
|---|---|---|
| What it is | Photo and video challenges against the clock | Fast trivia on a category board |
| Where it runs | Outdoors, a venue, or your office | Any room, and remote teams |
| Run time | 75 minutes, adjustable | 60 minutes |
| Best for | Offsites, city days, holiday parties | Lunch and learns, remote teams, after dinner |
Running both? Push Your Luck is the natural insurance policy on an outdoor hunt. Contract it as your wet-weather alternative and you can move the whole group indoors without losing the afternoon, because the same teams and the same join-code setup carry over.
Not sure which one suits your group? Fill out a form and we’ll send you a proposal.
Teams work through a list of challenges on their phones, racing a clock. Take the photo, record the video, crack the riddle, answer the trivia. Points land on the standings the moment a challenge is submitted, so the group can watch itself being overtaken.
It is the bigger of the two: the most content, the most control for whoever is running it, and the only one of the pair that leaves your team with something to look at afterwards.

Open the free FullTilt app, tap Scavenger Hunt and enter the join code. A browser link works too.
Teams name themselves, which is reliably the first laugh of the day.
The list opens, filtered by type: photo, video, trivia, riddle, math or fun fact.
One submission per team per challenge. Points post to the standings right away.
The board freezes, the winner is shown, and the celebration screen does the rest.
They join with a codeNo account, no setup. Type the code and pick a team name.
The list opensEvery challenge, its points and its type. Work them in any order.
They complete and submitPoints post to the standings as soon as it lands.
The team sets up and takes a photo together, with an optional caption.
Full points on submitRecorded in the app, with a length cap set per challenge so nobody films a feature.
Full points on submitThey type an answer. A wrong one can be retried, three times by default.
Answer revealed after the last tryOne shot, sometimes against a countdown. No second guesses.
Correct scores, wrong revealsThe photo first, then a bonus question for teams that want to push.
Photo points plus the bonusSubmissions queue on the phone and send themselves when the signal returns. Basements, stadiums and downtown dead zones are fine, and nothing gets counted twice.
One teammate holds the submit seat and the rest follow along. If they drop off, someone else can take over after 45 seconds. Nobody is stranded.
Schedule the event and it starts and ends itself, in the event’s own timezone. Or press start yourself when the room is ready.
The clock is held on the server, not on phones, and every point traces back to a submission. Any manual adjustment carries a written reason the teams can see.
A hunt produces 60 to 75 team photos and videos in about an hour. They are collected and handed back as one export, which is usually the thing that ends up in the internal newsletter, on the office screen or in next year’s recruiting deck.
Fill out a form and we’ll send you a proposal.
A category board where every question is a list everybody half-knows. Name the four Grand Slams. Name the Fortune 10. Teams pick a category and work their way down it, and every name they get lands them points.
The hook is in the name. The further down a category you go the more a question is worth and the harder it punishes, and once a team opens a question they cannot back out of it. Choosing a square is a real decision, made out loud, by a table of people who all think they know the answer.

Pick a category and name the list. Any order. You only have to open the lowest square still in play, so nobody jumps straight to the big one.
Once you open a question, you finish it. Lock in, fill the board, or take three strikes. There is no backing out to the board.
A right answer scores and stays. Every name a team finds counts, even after a miss, so one wrong answer never knocks a team out.
A wrong answer costs points and a strike. Then you keep going. Three strikes closes the question and reveals the full list, misses included.
Lock in whenever you want to bank what you have and go back to the board. A closed question never reopens.
Spelling does not have to be perfect. The game is generous about typing and strict about meaning. Being vague or repeating a guess costs nothing at all.
Name the listEvery answer you find scores, even after a miss. The running total for the question sits at the bottom.
Watch the board moveStandings show who is ahead, how deep they have gone, and who has gambled into the negative.
This table is the whole game in one picture. The reward and the penalty both climb together, and the bonus for clearing an entire list is what tempts a team into a column it should probably have left alone.
Nobody clears the board. 4,025 points exist and no team gets close. The clock and the strikes are the point.
| Level | Right | Wrong | Full list bonus |
|---|---|---|---|
| 1 | +10 | −15 | +25 |
| 2 | +20 | −30 | +50 |
| 3 | +30 | −45 | +75 |
| 4 | +40 | −60 | +100 |
| 5 | +50 | −75 | +125 |
| 6 | +60 | −90 | +150 |
| 7 | +70 | −105 | +175 |
Every answer a team finds scores, even after a miss, so the table that started badly is still in it.
The game grades every answer itself. There is no judge to appeal to and nothing to dispute.
Or nobody can. Pick the categories, schedule the start, and it opens and closes itself.
It needs phones and a room. For distributed teams it does not even need the room.
The reason this tier is affordable is that there is no kit to ship and no set to build. Getting forty people playing takes about ninety seconds.
Tell us the date, the group size and which game. We set the event up, load the content and set the clock to the length you want.
You get a join code plus the app links. Send them round ahead of the day so people arrive with the app installed, which is where the photos and video look best. Anyone who misses it can still join in a browser. Nobody creates an account.
Teams form, the clock starts, and the standings update throughout. You watch every team’s progress from a simple console on a laptop.
The board freezes, the winner is announced, and after a hunt you get the full photo and video export to send around.
Nothing here is tied to a particular city. The core hunt is deliberately location-agnostic, so it runs just as well in a hotel ballroom, a head office or a downtown core. When you want the event to feel specific, that is content work rather than a software change, which is why it is affordable to ask for.
Give us the area and we write challenges around the real places in it. Location challenges carry a written clue plus an address or map link, so a tap opens the team’s own maps app and they go.
Your products, your history, your leadership team, the running jokes. Custom challenge packs have already been written and delivered for an enterprise client, so this is a proven piece of the offer rather than a maybe.
Push Your Luck ships with a custom category slot built in. Switch it on for your event and it appears as an extra column on the board, filled with lists only your people could name.
Turnaround is about 24 hours. Once you send us what goes in it, your products, your milestones, your inside jokes, we build the custom content the next day. The only thing that sets the pace is how quickly you get us the material, so a late decision rarely costs you the booking.
Fill out a form and we’ll send you a proposal.
This tier is built to be run by whoever is already organising the event, which is what keeps it inexpensive. There is no script to learn: the game holds the clock, the scoring and the standings.
Everything above is the base offering. These are the things groups most often add once they have pictured the day, and each one is priced separately.
These two games are very good at one job and deliberately not built for another. If the second column sounds more like your event, say so and we will point you at the right program instead of selling you this one.
Start here. Most groups book one of these first and add a facilitator later once they have seen it work.
Same company, same guarantee. Our facilitated programs run from half a day to a full day, with a facilitator on site, the Four I’s opening, a build and a guided debrief at the end.
See fully facilitated programsRatings and comments come from post-event surveys across every FullTilt program, not only the app-based games, and include every response we received.
“It.. was.. fantastic. Seriously! The best retreat we have ever had.”
“Thank you for all your support with our Intern Summit! It was such a huge success, and we could not have done it without your team here.”
“Yes - the event went incredibly well! The executives had fun while also being able to relate it back to our day to day. Kerry was the exact facilitator we needed, and we are so grateful he was able to join.”
“The session was great and really energising! Loved the dynamics Matthew brought to the session, the variety of objects that sparked creativity and the activity itself. … Overall, it was excellent — we’d definitely recommend it to others or for a next offsite of ours!”
“Mike did a fantastic job getting our group excited about the team building activity. People started to lose steam after lunch, but he was able to re-energize the group, and everyone quickly got into it and really enjoyed it. Many came to me and said they had never done anything like that before and that they learned a lot about themselves and others”
Pricing depends on the group size, the game and whether you want anything written specifically for you. There is no self-serve checkout here on purpose. Send the form and you get a written proposal back, or book a call if you would rather talk it through.
From $1,250 per event
Final price scales with your confirmed headcount and anything custom you add.
Every FullTilt event carries one, and this tier is no exception.
Fill this out and we’ll send you a proposal. Same business day, no obligation and no sales sequence.
Or email scott@fulltiltteams.com directly.